AI Insights · Timothy · October 2025
Top 5 Paid iOS Games in Australia: Q3 2025 Performance
Explore the performance of the top 5 paid iOS games in Australia during Q3 2025, with insights into downloads, revenue, and active user trends.
In the third quarter of 2025, the top 5 paid games on iOS in Australia showcased various trends in downloads, revenue, and active users. Here's a closer look at each game's performance, with data provided by Sensor Tower.
Minecraft: Dream it, Build it! from Mojang saw its weekly revenue peak at around $57.8K in early July, with a noticeable decline to $42.2K by September. Downloads remained fairly consistent, averaging around 1.7K weekly, while active users decreased from 27.6K to 20.6K by quarter's end.
Ninja Kiwi's Bloons TD 6 experienced stable weekly revenue, hovering around $4.4K. Downloads showed minor fluctuations, averaging 350 weekly. Active users saw a decline from 3K to 1.9K throughout the quarter.
Balatro by Playstack Ltd maintained steady weekly revenue, averaging $2.3K. Downloads were consistent, with about 340 weekly, while active users fluctuated, ending at approximately 4K.
Stardew Valley from ConcernedApe showed a slight increase in weekly revenue, peaking at around $2K in late September. Downloads averaged 400 weekly, with active users increasing slightly, ending at 1.5K.
Finally, MONOPOLY: The Board Game by Marmalade Game Studio saw weekly revenue rise to $1.8K mid-September. Downloads were stable, averaging 240 weekly, with active users around 500.
These insights reflect the dynamic nature of the gaming market as observed through Sensor Tower's data. For more detailed analytics, Sensor Tower provides a comprehensive overview of app performance trends.